
New York’s Consumables are ready to make their mark. Ahead of their debut album ‘Infinite Games’ release, dive into the title track:
Listen: Infinite Games
“Infinite Games was born from a standoff with an ex-bandmate and the realization that some battles aren’t meant to be won. The real goal isn’t victory—it’s endurance. The moment you feel that, rather than just know it, you break through into something boundless.” – Kyle Crew
Co-written and produced by Bodega’s Ben Hozie, Infinite Games captures the struggle for control in a world that feels anything but predictable. It’s an album about power, resistance, and the tension between order and chaos.
Watch the video for Great Design now.
Pre-Order ‘Infinite Games’
A Band Born for the Stage
Consumables aren’t just another NYC art punk band—they’re a force. Their electrifying live shows have built them a reputation for unfiltered intensity. Frontman Kyle Crew stands tall, exuding a sharp-eyed confidence that commands attention, a presence that fuels every track on the album.
The album’s opening song, Keys to the Cell, sets the tone—raw, defiant, and brimming with possibility. Inspired by Crew’s six-month incarceration in an Arkansas jail on minor drug charges, the track embraces chaos while looking toward new horizons. “Screaming sirens came and went / everything’s a game of chance.” It’s a gauntlet thrown down, a challenge to play by new rules.
The Philosophy Behind Infinite Games
Inspired by James P. Carse’s book Finite and Infinite Games, the album’s central question is simple: are you playing to win, or playing to keep going? Finite games have rules, winners, and losers. Infinite games never end—the goal is to stay in the game. Crew puts it bluntly: “So much unnecessary suffering happens when a person plays a finite game in an infinite game scenario.”
Across twelve tracks, Consumables wrestle with these ideas through a blistering mix of post-punk anthems and slacker-infused melodies. Great Design takes on the friction between technology, selfhood, and authenticity. Ten Toes Down digs into the high-stakes drama of keeping a relationship alive.
Bassist Miles Fox and drummer Hector Guillen create a rhythm section that pulses with urgency. Guillen, who honed his chops in Panama’s prog scene, and Fox, whose synth-pop leanings add a striking contrast to Crew’s wiry punk instincts, deliver some of the album’s most gripping moments. On Emotional Speedball, their tight, unpredictable interplay mirrors the highs and lows of lust. Tracks like Dry Rot and Messages thrive on rhythmic elasticity, Fox summing up modern disconnection in one line: “complex motivations, not motivated.”
A Limitless Finish
The album reaches its peak with the hazy, euphoric title track Infinite Games. It’s the sound of realization, of breaking free: “I feel limitless / this is what freedom is.” Crew asks the question that lingers long after the music stops: “What kind of creature am I? I’ve got to figure it out.”
This isn’t just an album. It’s a manifesto—an urgent call to see beyond the fight and into something bigger.

‘Infinite Games’ is out March 7, 2025, via We Are Time (North America) and Fierce Panda (UK/EU). Produced and co-written by Ben Hozie (BODEGA), engineered and mixed by Adam Sachs, and mastered by Mikey Young.
C'mon why don't you leave a comment here